- Consumer Markets and Consumer Buyer Behavior
- Harley has great customer loyalty.
- Harley's marketers put top priority on understanding customers and what makes them tick. Harley customers are buying a lot more than just a quality bike and a smooth sales pitch: "Things are different on a Harley."
- Consumer-buyer behavior
- The buying behavior of final customers (individuals and households that buy goods and services for personal consumption)
- Consumer market -- made up of all of the final consumers (all the individuals and households who buy or acquire goods and services for personal consumption)
- The buying behavior of final customers (individuals and households that buy goods and services for personal consumption)
- Harley has great customer loyalty.
- Model of Consumer Behavior
- Understanding the "why" of buying behavior is very difficult.
- Model of buyer behavior
- The environment
- Marketing stimuli -- Product, price, place, promotion
- Marketing stimuli -- Product, price, place, promotion
- Buyer's Black box
- Buyer's characteristics
- Buyer's decision process
- Buyer's characteristics
- Buyer responses
- Buying attitudes and preferences
- Purchase behavior; what the buyer buys, when, where, and how much
- Brand and company relationship behavior
- Buying attitudes and preferences
- Understanding the "why" of buying behavior is very difficult.
- Characteristics Affecting Consumer Behavior
- Cultural factors
- Culture -- the set of basic values, perceptions, wants, and behaviors learned by a member of society from family and other important institutions
- Subculture -- a group of people with shared value systems based on common life experiences and situations (ie: religions, nationalities, racial groups, etc.)
- Hispanic consumers
- Generics don't sell well to this group
- Generics don't sell well to this group
- African-American consumers
- Strongly motivated by quality and selection, brands are important
- Strongly motivated by quality and selection, brands are important
- Asian-American consumers
- Most tech-savvy segment. They shop frequently and are the most brand conscious and are very brand loyal.
- Most tech-savvy segment. They shop frequently and are the most brand conscious and are very brand loyal.
- Mature consumers
- They are not "stuck in their ways" but are more willing to shop around and switch brands than younger counterparts.
- They are not "stuck in their ways" but are more willing to shop around and switch brands than younger counterparts.
- Culture -- the set of basic values, perceptions, wants, and behaviors learned by a member of society from family and other important institutions
- Social Factors
- Social class -- relatively permanent and ordered divisions in a society whose members share similar values, interests, and behaviors.
- Major American social classes
- Upper, middle, working, lower.
- Upper, middle, working, lower.
- Group -- two or more people who interact to accomplish individual or mutual goals
- Word of mouth influence and buzz marketing
- Opinion leader -- person within a reference group who exerts social influence on others because of special skills, knowledge, or personality.
- Buzz marketing -- an opinion leader serves as a brand ambassador to spread the word about products.
- Opinion leader -- person within a reference group who exerts social influence on others because of special skills, knowledge, or personality.
- Online social networks -- online social communities, blogs, etc. where people socialize or exchange information or opinions.
- Marketers are working to harness the power of these networks to promote their products.
- Marketers are working to harness the power of these networks to promote their products.
- Family
- Family can strongly influence buyer behavior
- Family can strongly influence buyer behavior
- Roles and Status
- Role is the activities people are expected to perform according to the persons around them. Each role carries a status reflecting the general esteem given to it by society
- Role is the activities people are expected to perform according to the persons around them. Each role carries a status reflecting the general esteem given to it by society
- Personal Factors
- Age and Life-Cycle Stage
- People change what they buy over time.
- RBC identified 5 life-stage segments
- Youth -- customers younger than 18
- Getting Started -- customers age 18-35 -- going through first experiences
- Builders -- age 35-50 -- tend to borrow more than invest
- Accumulators -- age 50-60 -- worry about saving for retirement.
- Preservers -- age 60 and up -- want to maximize retirement income.
- Youth -- customers younger than 18
- People change what they buy over time.
- Occupation -- a person's occupation affects the goods and services he buys.
- Economic Situation -- economic situation affects product choice
- Lifestyle -- a person's pattern of living as expressed in his or her activities, interests, and opinions
- This lifestyle concept can help understand changing consumer values and how they affect buying behavior.
- This lifestyle concept can help understand changing consumer values and how they affect buying behavior.
- Personality and Self-Concept
- Personality -- the unique psychological characteristics that lead to relatively consistent and lasting responses to one's own environment
- Brand personality -- the specific mix of human traits that may be attributed to a particular brand
- 5 brand personality traits
- Sincerity
- Excitement
- Competence
- Sophistication
- Ruggedness
- Sincerity
- Personality -- the unique psychological characteristics that lead to relatively consistent and lasting responses to one's own environment
- Psychological Factors
- Motivation -- a need that is sufficiently pressing to direct the person to seek satisfaction of the need
- A person has many needs at any given time. A need becomes a motive when it is aroused to a sufficient level of intensity
- Freud thought that a person's buying decisions are affect by subconscious motives that even the buyer may not fully understand
- Abraham Maslow sought to explain why people are driven by particular needs at particular times.
- From most to least pressing here are the human needs according to Maslow
- Physiological needs (hunger, thirst)
- Safety needs (security, protection)
- Social needs (sense of belonging, love)
- Esteem needs (self-esteem, recognition)
- Self-actualization needs (self-development and realization)
- Physiological needs (hunger, thirst)
- People satisfy the most important first and then move on
- A person has many needs at any given time. A need becomes a motive when it is aroused to a sufficient level of intensity
- Perception -- the process by which people select, organize, and interpret information to form a meaningful picture of the world
- Selective attention -- the tendency for people to screen out most of the information to which they are exposed
- Selective attention -- the tendency for people to screen out most of the information to which they are exposed
- Learning -- changes in an individual's behavior arising from experience
- Drive -- strong internal stimulus that calls for action
- Drive -- strong internal stimulus that calls for action
- Beliefs and Attitudes --
- Belief -- descriptive thought that a person holds about something
- Attitude -- a person's consistently favorable or unfavorable evaluations, feelings, and tendencies toward an object or idea.
- Attitudes are difficult to change, thus a company should usually try to fit its products into existing attitudes rather than try to change attitudes
- Belief -- descriptive thought that a person holds about something
- Types of Buying Decision Behavior
- Complex Buying Behavior -- consumer buying behavior in situations characterized by high consumer involvement in a purchase and significant perceived differences among brands
- Dissonance-reducing buying behavior -- consumer buying behavior in situations characterized by high involvement but low perceived differences among brands
- Carpet is an example.. Buyers consider most brands to be the same and may regret it after they buy (called postpurchase dissonance).
- Carpet is an example.. Buyers consider most brands to be the same and may regret it after they buy (called postpurchase dissonance).
- Habitual Buying Behavior -- consumer buying behavior in situations characterized by low-consumer involvement and few significantly perceived brand differences
- Ad repetition creates brand familiarity, rather than brand conviction.
- Ad repetition creates brand familiarity, rather than brand conviction.
- Variety-seeking buying behavior -- consumer buying behavior in situations characterized by low consumer involvement but significant perceived brand differences
- Complex Buying Behavior -- consumer buying behavior in situations characterized by high consumer involvement in a purchase and significant perceived differences among brands
- The Buyer Decision Process
- The actual purchase decision is just part of a much larger buying process -- starting with need recognition through how you feel after making the purchase. Marketers want to be involved in the whole process
- The considerations a consumer faces are as follows:
- Need recognition
- Information search
- Evaluation of alternatives
- Purchase decision
- Postpurchase behavior
- Need recognition
- Need Recognition -- the first stage of the buyer decision process, in which the consumer recognizes a problem or need
- Information search -- the stage of the buyer decision process in which the consumer is aroused to search for more information; the consumer may simply have heightened attention or may go into an active information search.
- Generally a consumer gets the most information from commercial sources, which are the sources controlled by the marketer
- Generally a consumer gets the most information from commercial sources, which are the sources controlled by the marketer
- Evaluation of alternatives -- the stage of the buyer process in which the consumer uses the information to evaluate alternative brands in the choice set.
- Purchase decision -- the buyer's decision about which brand to purchase
- Two factors can come between the purchase intention and the purchase decision:
- Attitudes of others and unexpected situational factors.
- Attitudes of others and unexpected situational factors.
- Postpurchase behavior -- the stage of the buyer decision process in which the consumers take further action after purchase, based on their satisfaction or dissatisfaction.
- This depends on the consumer's expectations and the product's perceived performance.
- This depends on the consumer's expectations and the product's perceived performance.
- Cognitive dissonance -- buyer discomfort caused by postpurchase conflict.
- The actual purchase decision is just part of a much larger buying process -- starting with need recognition through how you feel after making the purchase. Marketers want to be involved in the whole process
- The Buyer Decision Process for New Products
- New product -- good or service or idea that is perceived by some potential customers as new.
- Adoption process -- the mental process through which an individual passes from first hearing about an innovation to final adoption.
- Stages in the adoption process
- Awareness -- consumer becomes aware but lacks information
- Interest -- consumer seeks info
- Evaluation -- consumer decides if it makes sense to use it
- Trial -- consumer tries it on a small scale to test it
- Adoption -- consumer decides to make full use of the product
- Awareness -- consumer becomes aware but lacks information
- Individual difference in innovativeness
- Adopter categories are as follows from early to late:
- Innovators -- venturesome
- Early adopters -- guided by respect
- Early majority -- deliberate though rarely leaders - adopt new ideas before the majority
- Late majority -- they adopt an innovation only after a majority of people have tried it
- Laggards -- tradition bound -- suspicious of changes
- Innovators -- venturesome
- Influence of Product characteristics on rate of adoption
- Relative advantage
- Compatibility
- Complexity
- Divisibility
- Communicability
- Relative advantage
- New product -- good or service or idea that is perceived by some potential customers as new.
Thursday, September 17, 2009
Marketing: Chap. 5
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